There are 219 items in the base game. The Sky Temple expansion added 157 Items. As it is a work in progress, this list contains many, but not all of them.
Every item picked up gives that character +50 Max Health.
Common shops can hold 1* rarity items. Rare shops can hold 1* and 2* items. Very Rare shops can hold 1*, 2*, and 3* items.
Base Game Items[]
Icon
Name
Effects
Primary Color
Rarity
Freezing Blood
+10 Melee damage
After taking damage: Freeze all enemies on lane for 8 sec
Red
1
Invisible Cloak
+50 Max health
5% Increased critical hit chance
Brown
1
Cleaned Skull
5% Increased critical hit chance
When stamina falls to 0, 50% more damage dealt for 30 sec
White
3
Transistor
5% Increased critical hit chance
20% Faster spell recharge
Brown
3
Rubber Band
10% Chance after melee combo: Instantly recharge melee cooldown
Pink
1
Mindflayer's Tongue
10% Faster spell recharge
On spell cast: Recharge all spells by 1 sec
Magenta
2
Rodenticide
5% Increased critical hit chance
10% Chance after melee combo: Next melee poisons target for 8 sec
Brown
2
Rat Poison
15% Chance after melee combo: Next melee poisons target for 8 sec
Green
1
Necronomicon
10% Faster spell recharge
On kill: 40 Fire damage to nearby enemies
Purple
1
Green Bandana
Increase Spell Damage by 10%
If enemy is hit on the way back after melee attack: +30% melee damage for next melee combo
Green
2
Rolling Stone
+10 Melee damage
After melee combo: Next spell deals 15% more damage
Grey
1
Master's Degree
+50 Max health
Regenerates 3 health every 5 sec
White
2
Gold Bar
+10 Melee Damage
Every 15 sec, +1 hit to next melee combo. Effect does not stack.
Gold
2
Counterweight
10% Faster melee recharge
+10 Melee Damage
Grey
1
Speedshroom
40% Faster spell recharge
Reduces spell damage by 20%
Red
1
Map: Merchants
Reveals all merchant locations on zone map
Green
N/A
Wet Skull
Flying skull follower shoots random enemy every 10 sec
Shot deals 40 water damage and wets target
Blue
2
Blessed Stone
+10 Melee attack damage
25% Chance after spell cast: +2 Hits for next melee combo
Grey
2
Filled Balloon
10% Faster spell recharge
50% Chance to get wind spells from any spell vendor
Yellow
1
Furious Bird
+10 Melee Damage
Every 35 sec, +2 hits gained to next melee combo.
Effect does not stack
Red
2
The Spoon
10% Faster spell recharge
On critical hit: Recharge random spell by 3 sec
Grey
2
Wizard's Notebook
5% Increased critical hit chance
On kill: 40 Fire damage to nearby enemies
Blue
1
Thor's Hammer
75% Chance after melee combo: 20 Lightning damage to target
Immunity: Lightning
Grey
1
Charged Battery
5% Increased critical hit chance
20% chance on hit: 15 Lightning damage to target
Immunity: Lightning
Grey
3
Dynamite
5% Increased critical hit chance
Burn effects last 2x longer
Red
3
Time-Lost Earring
5% Increased critical hit chance
On critical hit: Recharge all spell cooldowns by 1 sec
Brown
3
Ice Cube
+10 Melee damage
On Kill: Freeze all enemies around target
Blue
1
Bruteshroom
+40 Melee damage
20% Slower spell recharge
Red
1
Old Potato
+1 Max stamina
10% Faster spell recharge
Brown
1
Golden Pocket Watch
On kill: 2x Increased melee and spell recharge speed for 4 sec
Gold
2
Flintboots
10 Melee damage
After melee combo: 10 Lightning damage to all nearby enemies
Immunity: Lightning
Brown
2
Sceptre of the Nameless
10% Faster spell recharge
Increases spell damage by 15%
Brown
1
Electrohead
Flying skull follower shoots random enemy every 10 sec
Shot deals 30 Lightning damage and arcs forward
Yellow
2
Sharpening Stone
10% Increased critical hit chance
Grey
2
Water Detector
5% Increased critical hit chance
50% Chance to get water spells from any spell vendor
Brown
1
Snakeshroom
Increases spell damage by 35%
15% Slower spell recharge
Red
1
Carved Rock
10% Faster spell recharge
After melee combo: Next spell deals 15% more damage
Grey
1
24K Gold Watch
20% Faster Melee Recharge
Gold
2
Map: Gamblers
Reveals all gambler locations on zone map
Magenta
N/A
Glue Bomb
+10 Melee damage
20% Chance after melee combo: Bomb is thrown at target. It explodes for 40 fire damage after 5 sec.
White
1
False Teeth
Regenerate 2 HP every 5 seconds
5% Increased critical hit chance
Pink
1
Greasy Chain
5% increased critical hit chance
On critical hit: Next melee hit does 35% more damage
Green
3
Static Socks
5% Increased critical hit chance
After melee combo: 10 Lightning damage to all nearby enemies
Immunity: Lightning
Brown
3
Iron Balls
5% increased critical hit chance
Each enemy on the same lane increases melee damage by 5%
Grey
Weird Blob
+10 Melee damage
When stamina falls to 0, 70% less damage taken for 30 sec
Pink
1
Poison Veins
+10 Melee damage
After taking damage: Poison all enemies on the lane for 10 sec
Green
1
Brittle Hourglass
+10 Melee damage
On melee hit: Recharge all spells by 0.5 sec
Brown
2
Charcoal
10% Faster spell recharge
50% Chance to get fire spells from any spell vendor
Black
1
Huge Potato
+1 Max stamina
10% faster melee recharge
Brown
1
Mindflayer's Finger
Increases spell damage by 10%
On spell cast: Recharge all spells by 1 sec
Purple
2
Frail Hourglass
10% Faster spell recharge
On melee hit: Recharge all spells by 0.5 sec
Blue
2
Strange Blob
10% Faster spell recharge
When stamina falls to 0, 70% less damage taken for 30 sec
Green
1
Telescopic Sight
5% Increased critical hit chance
4% Chance on hit: 300 Lightning damage to target
Immunity: Lightning
Grey
3
Vampire's Necklace
10% Faster spell recharge
1% chance on hit: Heal 1 stamina
Brown
2
Safety Goggles
5% Increased critical hit chance
+1 Max stamina
Brown
2
Unholy Potion
10% Faster spell recharge
Poison effects last 2x longer
Red
2
Red Button
Immunity: Fire
7% chance after melee combo, instantly recharge melee cooldown
Red
1
Spiky Suspenders
10% Faster spell recharge
10% Faster melee recharge
Grey
1
Throwing Knife
5% Increased critical hit chance
After melee combo: Knife is thrown at random enemy for 20 toxic damage
Grey
1
Metal Carving
10% Faster spell recharge
50% Chance to get lightning spells from any spell vendor
Grey
1
Research Notes
5% increased critical hit chance
On kill: +2 Hits to next melee combo
Grey
3
Fiery Skull
Flying skull follower shoots random enemy every 10 sec
Shot deals 10 fire damage and burns for 2 sec
Red
2
Ace of Hearts
Increases spell damage by 10%
When stamina falls to 0, 100% more spell damage dealt for 30 sec
White
1
Hungry Beetle
5% Increased critical hit chance
Every 35 sec, +2 hits gained to next melee combo
Effect does not stack
Purple
3
Priest's Pants
5% Increased critical hit chance
On spell damage: 20% Increased critical hit chance for next melee combo
Grey
3
Steel Balls
+10 Melee damage
Each enemy on the same lane increases melee damage by 5%
Grey
2
Ancient Fork
5% Increased critical hit chance
10% Chance after melee combo: 100% Increased critical hit chance for next melee combo
Grey
3
Coil Spring
+10 Melee Damage
7% Chance after melee combo: Instantly recharge melee cooldown
Grey
Oiled Chain
On critical hit: +50% Damage on next melee hit
Grey
2
Unholy Insignia
+10 Melee Damage
Poison effects last 2x longer
Purple
2
Cobra's Eye
10% Faster melee recharge
+10% Spell Damage
Yellow
1
Icy Veins
5% Increased critical hit chance
After taking damage: Freeze all enemies on lane
Blue
1
Living Rock
5% Increased critical hit chance
If enemy is hit on the way back after attack: Recharge all spells by 1.5 sec
Grey
3
Divine Match
10% Faster spell recharge
20% Chance after melee combo: 30 Fire damage to whole lane
White
1
Jar of Souls
+10 Melee damage
On kill: Next melee combo deals 50% more damage
Blue
1
Smartcap
10% Faster spell recharge
5% Increased critical hit chance
Red
1
Bottled Lightning
5% Increased critical hit chance
10% after melee combo: Remove 20 stamina from the target
Yellow
2
Blue Scarf
10% Faster spell recharge
After taking damage: Freeze all enemies on the Lane for 8 sec
Blue
1
Liquid Electricity
5% Increased critical hit chance
50% Chance to get Lightning spells from any spell vendor
Yellow
1
Cotton Gauze
5% Increased critical hit chance
After getting hit: Healing buff restores 1 stamina after 60 sec. Effect does not stack from multiple hits.
White
3
Mosquito's Needle
5% Increased critical hit chance
If enemy is hit on the way back after attack: +1 Hit to next melee combo
Purple
3
Zombie Foot
+10% Faster spell recharge
10% Chance after melee combo: Next melee poisons target for 8 sec
Green
1
Grandpa's Flask
+10 Melee damage
After melee combo: Recharge a random spell by 3 sec
Grey
Toxic Blood
10% Faster spell recharge
After taking damage: Poison all enemies on lane for 10 sec
Purple
1
Bandage Pack
+10 Melee damage
After getting hit: Gain a buff that heals 1 stamina after 60 sec. Time resets if you get hit again
Brown
2
Everburning Candle
10% Faster spell recharge
Burn effects last 2x longer
Red
2
Freezing Skull
Flying skull follower shoots random enemy every 10 sec
Shot deals 30 frost damage and freezes for 2 sec
Blue
2
Healing Soap
Regenerate 4 HP every 5 seconds
Brown
1
Leechroot
+50 Max health
On spell cast: Heal 3 HP
Brown
2
Snail of Wisdom
+50 Max health
10% Faster spell recharge
Pink
1
Handshroom
Increases melee damage by 50%
30% Slower melee recharge rate
Red
1
Trueaim Gauntlets
5% Increased critical hit chance
On critical hit: 30% increased critical hit chance for next melee
Gold
3
Roller Skates
10% Faster melee recharge
+7% All damage dealt
Brown
1
Toxic Radar
+10 Melee damage
50% Chance to get toxic spells from any spell vendor
Green
1
Infected Mushroom
15% Increased critical hit chance
-1 Max stamina
Purple
2
Armored Shoes
+2 Max stamina
Grey
1
Sticky Bomb
30% Chance after melee combo: Bomb is thrown at target. It explodes for 40 fire damage after 5 sec
Pink
1
Socks of Justice
5% Increased critical hit chance
After getting hit: Fully recharge all spells
Yellow
3
Black Card
+10 Melee damage
On kill: +2 Hits to next melee combo
Black
3
Miner's Tools
+50 Max health
+10 Melee damage
Brown
1
Venomous Skull
Flying skulls follower shoots random enemy every 10 sec
Shot deals 20 toxic damage and poisons for 4 sec
Green
2
Pants of the Battlemage
10% Faster spell recharge
On spell damage: 20% Increased critical hit chance for next melee combo
Red
1
Safety Helmet
+10 Melee damage
+1 Max stamina
Grey
1
Trained Monkey
10% Faster spell recharge
On spell cast: +1 hit to next melee combo
Grey
2
Map: Camps
Reveals all camp locations on zone map
Orange
N/A
Monstrous Tooth
+10 Melee damage
If enemy is hit on the way back after attack: Recharge all spells by 1.5 sec
White
2
Mageshroom
40% Faster spell recharge
-20 Melee damage
Purple
1
Snowball
5% Increased critical hit chance
On Kill: Freeze all enemies around target for 3 sec
White
2
Red Dice
10% Faster spell recharge
5% chance on spell damage: Fully recharge a random spell
Red
1
Thorny Belt
+1 Stamina
+7% All damage dealt
Brown
2
Virulent Tonic
10% Faster spell recharge
On Critical hit: Poison target for 4 seconds
Magenta
1
T-Bone
10% faster spell recharge
If enemy is hit on the way back after attack: +30% spell damage for next spell cast
White
2
Red Bandana
+10 melee damage
If enemy is hit on the way back after attack: +1 hit to next melee combo
Red
2
Green Pill
+1 Max Stamina
-20% All damage taken
Immunity: Poison
Green
1
Witch's Knife
5% Increased critical hit chance
On melee hit: Recharge random spell by 1 sec
Grey
3
Zerkshroom
30% Increased critical hit chance
Reduces melee damage by 20%
Brown
3
Broken Bobblehead
+1 Max stamina
After taking damage: +50% damage and +2 hits to next melee combo
White
1
Blessed Spindle
5% Increased critical hit chance
25% Chance after spell cast: +2 hits to next melee combo
Yellow
3
Executioner's Hood
10% Faster melee recharge
5% Increased critical hit chance
Black
3
Ace of Clubs
+10 Melee Damage
When stamina falls to 0, 100% more melee damage dealt for 30 sec
White
1
Blue Pill
10% Faster spell recharge
-20% All damage taken
Immunity: Fire
Blue
1
Harvester's Handbook
+10 Melee damage
On Kill: 40 Fire damage to nearby enemies
Purple
1
Plumpshroom
Doubles max health
2x Slower health regeneration
White
1
Dynamo
10% Faster spell recharge
After getting hit: Fully recharge all spells
Grey
2
Jester's Hat
Increases melee damage by 10%
If enemy is hit on the way back after attack: Recharge random spell by 4.5 sec
Blue
2
Black Scythe
10% Faster spell recharge
10% Chance on critical hit: 500 fire damage to target
Brown
1
Vampire's Tooth
+10 Melee damage
1% Chance on hit: Heal 1 stamina
Yellow
2
Skull Card
7% All damage dealt
When stamina falls to 0, 50% More damage dealt for 30 sec
White
1
Broken Pickaxe
+10 Melee damage
If enemy is hit on the way back after attack: +30% Melee damage for next melee combo
Brown
2
Bouncy Rock
5% Increased critical hit chance
After melee combo: +15% damage for next spell
Grey
1
Warning Light
10% Faster spell recharge
10% Chance after melee combo: Next melee attack will burn target for 3 sec
White
1
Thor's Helmet
5% Increased critical hit chance
50% Chance after melee combo: 20 Lightning damage to target
Immunity: Lightning
Yellow
2
Weird Gizmo
+10 Melee damage
15% Chance on kill: Fully recharge random spell
Brown
1
Baleful Bur
5% Increased critical hit chance
After taking damage: Poison all enemies on the lane for 10 sec
Green
1
Fireproof Plunger
10 Melee damage
50% Chance to get fire spells from any spell vendor
Red
1
Alternator
+10 Melee Damage
After getting hit: Fully recharge all spells
Grey
2
Warlock's Gloves
10% Faster spell recharge
After melee combo: Recharge all spells by 1 sec
Purple
2
Floating Octahedron
10% Faster spell Recharge
On spell damage: +25 Melee damage for next melee combo
Green
1
Capacitor
30% Faster spell recharge
Brown
3
Titan Glove
+2 Max stamina
Grey
1
Airhead
Flying skull follower shoots random enemy every 10 sec
Shot deals 40 wind damage and knocks target back
White
2
Corrupted Bur
Immunity: Poison
On critical hit: Poison target for 4 seconds
Purple
1
Copper Scroll
Reveals the nature of all useful crossroads on zone map
Brown
N/A
White Pill
+7% All damage dealt
-20% All damage taken
Immunity: Fire
White
1
I-Win Button
-20% All damage taken
After taking damage: +50% Damage and +2 hits for next melee combo
Red
1
Laser Scope
6% Chance on hit: 300 Lightning damage to target
Immunity: Lightning
Grey
1
Chisel
+10 Melee damage
10% Chance after melee combo: 100% Increased critical hit chance for next melee combo
Grey
2
Poison Vial
5% Increased critical hit chance
On critical hit: Poison the target for 4 sec
Purple
2
Unholy Sickle
+10 Melee damage
10% Chance on critical hit: 500 Fire damage to target
Grey
1
Shroomhand
40% Faster melee recharge
Reduces melee damage dealt by 40%
White
1
Leechgem
Regenerate 2 HP every 5 sec
On spell cast: heal 2 HP
Orange
2
Viper's Tooth
5% increased critical hit chance
If enemy is hit on way back after attack: +30% spell damage for next spell cast
White
3
Sorcerer's Dagger
10% Faster spell recharge
On melee hit: Recharge random spell by 1 sec
Grey
2
Map: Chests
Reveals all chest locations on zone map
Yellow
N/A
Wand of the Nameless
Increases spell damage by 25%
Brown
1
Master's Mirror
5% Increased critical hit chance
+10 Melee damage
10% Faster spell recharge
Blue
3
Map: Spell Vendors
Reveals all spell vendor locations on zone map
Purple
N/A
Pocket-Sized Monkey
+10 Melee Damage
On spell cast: +1 Hit to next melee combo
Brown
2
Metal Bellows
+10 Melee Damage
20% Chance after melee combo: 30 Wind damage to target
Grey
1
Mindflayer's Toenail
Immunity: Poison
On spell cast: Recharge all spells by 1 sec
Brown
2
Trained Bug
Regenerates 2 Health every 5 sec
After taking damage: +50% damage and +2 hits for next melee combo
Green
1
Polished Cog
Regenerate 2 HP every 5 seconds
+10 Melee damage
Grey
1
Frozen Cookie Jar
10% Faster spell recharge
10% Chance after melee combo: Buff gained: Next melee target frozen for 5 sec
Blue
1
Iron Sight
5% Increased critical hit chance
On critical hit: Recharge random spell by 3 sec
Grey
3
Silver Watch
10% Faster melee recharge
Increases melee damage by 10%
Grey
1
Ace of Spades
Increases melee damage by 10%
When stamina falls to 0, 100% more melee damage dealt for 30 sec
White
1
Stormcatcher's Net
+10 Melee damage
50% Chance to get wind spells from any spell vendor
Yellow
1
Kitchen Knife
+10 Melee damage
After melee combo: Knife is thrown at random enemy 20 toxic damage
Grey
1
Imp's Claw
15% Chance after melee combo: Next melee will burn target for 3 sec
Brown
1
Sulfur Sack
+10 Melee damage
20% Chance on hit: 30 Fire damage to nearby enemies
Brown
1
Blue Dice
8% Chance on dealing spell damage: Fully recharge a random spell
Blue
1
Purple Pill
Increases spell damage by 10%
-20% All damage taken
Immunity: Poison
Purple
1
Blank Paper
10% Faster spell recharge
On spell cast: Recharge random spell by 4.5 sec
White
2
Frozen Bread
+10 Melee damage
10% Chance after melee combo: Buff gained: Next melee target frozen for 5 sec
Blue
1
Thor's Boot
+10 Melee damage
50% Chance after melee combo: 20 Lightning damage to target
Immunity: Lightning
Black
1
Bronze Bar
5% Increased critical chance
Every 15 sec, +1 hit to next melee combo. Effect does not stack.
Brown
2
Ankh
10% Faster spell recharge
After getting hit: gain a buff that heals 1 stamina after 60 sec. Time resets if you get hit again.
Brown
2
Trueaim Grips
+10 Melee damage
On critical hit: 30% Increased critical hit chance for next melee
Brown
2
Miniature Snowman
+10 Melee damage
50% Chance to get frost spells from any spell vendor
White
1
Wooden Bellows
10% Faster spell recharge
20% Chance after melee combo: 30 Wind damage to target
Brown
1
Cureshroom
Regenerate 15 HP every 5 seconds
-1 Max stamina
Green
1
Shining Toothpaste
+10 Melee damage
After melee combo: Recharge all spells by 1 sec
Brown
2
Spinning Tetrahedron
5% Increased critical hit chance
On spell damage: +30 melee damage for next melee combo
2
Master Key
Open locked chests for free
Brown
N/A
Master's Statue
+1 Max stamina
10% Faster melee recharge
Increases melee damage 10%
Red
3
Gray Pill
+8% Chance to dodge attacks
-20% All damage taken
Immunity: Poison
Grey
1
Banana Bag
+100 Max health
Brown
1
Winner's Talisman
+10 Melee damage
25% Chance after melee combo: +2 Hits for next melee combo
Yellow
1
Empty Scroll
Increases spell damage by 10%
On spell cast: Recharge random spell by 4.5 sec
White
2
Condenser
10% Faster spell recharge
50% chance to get water spells from any spell vendor
Brown
1
Bag of Sulfur
5% Increased critical hit chance
20% Chance on hit: 30 Fire damage to nearby enemies
Yellow
2
Crystal Ball
5% Increased critical hit chance
50% Chance to get frost spells from any spell vendor
Blue
1
Strength Potion
+20 Melee damage
Red
1
Soul Shard
10% Faster spell recharge
On kill: Next melee combo deals 50% more damage
Blue
Brown Pill
Increases melee damage by 10%
-20% All damage taken
Immunity: Fire
Brown
1
Godly Flint
+10 Melee damage
20% Chance after melee combo: Deal 30 fire damage to whole lane
Grey
1
Stormherald
+10 Melee damage
10% Chance after melee combo: Remove 20 stamina from target
Yellow
1
Yellow Pill
5% Increased critical hit chance
-20% All damage taken
Immunity: Poison
Yellow
2
Time-Lost Amulet
10% Faster spell recharge
On critical hit: Recharge all spell cooldown by 1 sec
Purple
Potion of Power
Immunity: Fire
On spell damage: +25 Melee damage for next melee combo
Red
1
Electronic Fungus
10% Faster spell recharge
20% Chance after melee combo: Next melee attack deals 20 lightning damage
Immunity: Lightning
Grey
1
Ace of Diamonds
10% Faster spell recharge
When stamina falls to 0, 100% more spell damage dealt for 30 sec
White
1
Whetstone
Increases melee damage by 20%
Blue
2
Flask of the Wise
20% Faster spell recharge
Blue
1
Red Pill
+10 Melee damage
-20% All damage Taken
Immunity: Fire
Red
1
Thor's Tonic
10% Faster spell recharge
50% Chance after melee combo: 20 Lightning damage to target
Immunity: Lightning
Yellow
1
Imp's Tail
5% Increase critical hit chance
10% Chance after melee combo: Next melee attack will burn target for 3 sec
Orange
2
Reaper's Scythe
5% Increased critical hit chance
10% Chance on critical hit: 500 Fire damage to target
Grey
3
Winner's Amulet
5% Increased critical hit chance
25% chance after melee combo: +2 hits for next melee combo
Red
Puzzle Box
10% Faster spell recharge
15% Chance on kill: Fully recharge random spell
Brown
1
Monk's Pants
+10 Melee damage
On spell damage: 20% Increased critical hit chance for next melee combo
Brown
1
Rocket Boots
5% Increased critical hit chance
If enemy is hit on the way back after attack: Recharge random spell by 4.5 sec
Grey
3
Grandpa's Shoehorn
10% Faster spell recharge
After melee combo: Recharge a random spell by 3 seconds
Brown
2
Defibrillator
10% Faster spell recharge
20% Chance on hit: 15 Lightning damage to target
Immunity: Lightning
Grey
1
Mechanical Mushroom
+10 Melee damage
20% Chance after melee combo: Next melee deals 20 lightning damage
Immunity: Lightning
Grey
1
Boomstick
10% Spell damage
Burn effects last 2x longer
Black
2
Hungry Head
5% Increased critical hit chance
50% chance to get toxic spells from any spell vendor
Yellow
1
Rechargeable Toy
25% chance on kill: Fully recharge random spell
Brown
1
Enchanted Pipe
Regenerate 2 HP every 5 seconds
10% Faster spell recharge
Brown
1
Expansion Items[]
These items are unlocked by beating the bosses at the end of each character's Sky Temple. Each Sky Temple boss can be defeated 3 times, unlocking different items each time, then it is no longer accessible.
Icon
Name
Effects
Primary Color
Rarity
Thunder Hammer
If your melee hit does more than 400 damage: 9% chance to cast Arcane Monsoon
+20% Melee damage
Immunity: Lightning
10% Slower melee recharge rate
Yellow
3
Underworld Charm
10% Chance on melee hit: Cast Apocalypse
+20% All damage dealt
-20% All damage taken
Purple
3
Hexed Oar
If your melee hits less than 50 damage: Deal 50 water damage to melee target
Immunity: Water
Purple
Orb Fragment
On Kill: Gain 2 extra souls
10% Faster spell recharge
Green
1
Frog Badges
After melee combo: Poison melee target for 4 sec
If melee target dies within 4 sec after melee combo: It explodes and poisons all enemies around it for 8 sec
+5% chance of vital drain
Yellow
Golden Lamp
Each kill gives buff: 1 Additional soul gained after kill, this stacks up to 6 souls per kill
On kill: restore 5 Hp
+10% Gold collected
Gold
2
Wraith Flailers
+10 Melee damage
10% Chance after melee combo: +100% chance of vital drain to next melee combo
Grey
3
Exorcist Charm
Increases spell damage by 30%
+10% Chance of vital drain
-20% All damage taken
Brown
Trail Burners
If enemy is hit on way back after attack: 10 Fire damage and burn for 2 sec to all enemies on the lane
+20% Health regeneration
Orange
Silver Lamp
Each kill gives buff: 1 Additional soul gained after kill, this stacks up to 6 souls per kill
+10% increased chance of finding candles
Grey
1
Simpleton's Hat
+40% Melee damage
30% Decreased critical hit chance
Black
1
Bare Keychain
40% Increased chance of finding keys
+10 Melee damage
Grey
1
Perfect Stake
On kill: Gain 4 souls
5% increased critical hit chance
White
Berserker's Paint
+10 Melee damage
Stacking: 2% increased melee recharge after each melee hit
Max 20 stacks
Stacks are removed after battle or after taking damage
Grey
2
Foreboding Mustache
-20% All damage taken
On melee hit: 5% Chance to cast Thunderbolt to random enemy
Black
1
Empty Jar
On kill; Gain 5 extra souls
Blue
1
Deadly Spearhead
5% chance of vital drain
+50 heath
Regenerate 2 HP every 5 seconds
Grey
Dullahan Tremblers
+5% chance of vital drain
10% chance after melee combo: +100% chance of vital drain to next melee combo
Grey
3
Bone Bag
Gain +2 max health after each kill up to 200 health
White
1
Corroding Vial
+5% Chance of vital drain
50% Chance after melee combo: 20 toxic damage to target
Green
1
Lich's Pauldron
On Kill: Gain 3 extra souls
10% Faster spell recharge
Aura: Nearby enemies are slowed by 20%
Immunity: Frost
Brown
2
Leader's Shield
Gives aura to allies: Regenerate 1 HP every 5 seconds and +1 to max stamina
Blue
1
Traitor's Mask
+15% All damage dealt
On spell cast: 15% Chance to poison friendly characters for 20 sec
Red
1
Chaos Charm
On spell cast: 20% Chance to cast chaos bolt to random enemy
+12 All damage dealt
-20% All damage taken
On pickup gain random immunity
White
3
Midas Hand
5% Chance on critical hit (?)
+40% Gold collected
Yellow
2
Tinfoil Hat
Immunity: Fear
Immunity: Charm
Grey
1
Rubber Hammer
+10 Melee damage
Melee attacks slow enemy by 40% for 4 sec
Green
1
Ambiguous Medicine
On melee hit: 5% Chance to cast death cloud to random enemy
Immunity: Poison
Yellow
Adventure Hat
-10% All damage taken
+20% Gold collected
Brown
1
Hunter's Guide
On kill: +1 Hits to next melee (Max +3 hits)
+5% Chance of vital drain
White
3
Iron Heart
1% Increased vital drain power
Regenerate 5 HP every 5 seconds
Grey
3
Murderous Pillow
+5% Chance of vital drain
After melee combo: Recharge all spells by 2 sec
Blue
2
Hexed Coal
If your melee hit deals less than 50 damage deal 20 fire damage to melee target
Immunity: Fire
Purple
1
Vial Pouch
After taking damage: Regenerate 20 hp every 5 seconds for 20 sec
+30 Max health
Blue
Dragon Talisman
After melee combo: Gain 1 charge
After taking hit release all charges
Each charge deals 30 fire damage to all enemies in the lane
Max charges 5
+10 Melee damage
Orange
1
Cursed Eye
+10 Chance of vital drain
Reduces melee damage by 20%
Purple
Crag Climbers
If enemy is hit on the way back after attack: Deal 40 frost damage and slow it by 40% for 4 sec
+5% Chance of vital drain
Black
1
Assassin's Dagger
5% Chance of vital drain
+50% Chance to get toxic spells from any spell vendor
Grey
1
Doom Eye
10% Faster spell recharge
Each enemy in the same lane increases spell damage by 5%
Orange
2
Blood Bag
Gain +0.50% health regeneration after each kill up to +50% regeneration
Red
1
Berserker's Pillow
5% Increased critical hit chance
Stacking: +1 Health regeneration per 5 seconds after each melee hit
Max 20 stacks
Stacks are removed after battle or after taking damage
Grey
2
Painted Feather
Increases spell damage by 5%
Regenerate 1 HP every 5 seconds
Purple
1
Eldritch Vial
After melee combo: Cast two projectiles that deal 20 toxic damage to random target
+10% melee damage
Green
1
Floating Daggers
After melee combo: Gain 1 charge
On spell cast release all charges to random enemies
Each charge deals 30 physical damage
Max charges: 8
Grey
Dragon Statue
+5% chance of vital drain
50% chance to get fire spells form any spell vendor
Grey
1
Fainting Candle
30% Increased chance of finding candles
+30 Max HP
On pickup: Gain 1 candle
Orange
1
Monk's Shoes
On spell cast: +20% chance of vital drain to next melee combo
+10 Melee damage
Black
2
Spectral Boots
After taking damage: +20% increased dodge chance for 10 sec
+5% chance to dodge attacks
White
1
Silent Striders
If enemy is hit on the way back after attack: +30% melee damage to next melee combo
+5% Chance of vital drain
Blue
2
Berserker's Helmet
+10% melee damage
Stacking: 0.75% increased critical hit chance after each melee hit
Max 20 stacks (15% increased critical hit chance)
Stacks are removed after battle or after taking damage
Grey
2
Cursed Cranium
+100 Max health
Every 12 sec poison all enemies for 2 sec
Purple
Barbed Lock
40% Increased chance of finding keys
+5% Chance of vital drain
Brown
Burning Vial
+5% Chance of vital drain
50% Chance after melee combo: 20 fire damage to target
Orange
1
Berserker's Wand
10% Faster spell recharge
Stacking: 1.5% increased spell damage after each melee hit
Max 20 stacks (30% Increased spell damage)
Stacks are removed after battle or after taking damage
Brown
2
Thunder Guage
+5% Chance of vital drain
50% Chance to get lightning spells from any spell vendor
Grey
1
Mystic Rune
Increases spell damage by 10%
5% Chance of vital drain
Yellow
1
Berserker's Boots
Regenerate 5 HP every 5 seconds
Stacking; 2% increased vital drain chance after each melee hit
Max 20 stacks (40% vital drain)
Stacks are removed after battle or after taking damage
Brown
2
Two Ton Weights
If your melee hit deals less than 250 damage: -30% melee recharge rate until next melee
+20% melee damage
Grey
1
Wooden Talisman
Every 10 sec gain random immunity for 10 sec
Brown
Malignat Mask
After taking melee damage: 40% chance to fear and poison closeby enemies for 4 sec
Immunity: Toxic
White
1
Overclocked Muscles
If your melee hit deals more than 200 damage: 50% increased spell damage to next spell cast
10% Faster melee recharge
Red
2
Incense Crucible
If enemy is hit on the way back after attack: They gain -30% melee damage until next melee
20% Increased chance of finding candles
Orange
1
Meek Hammer
If your melee hit deals less than 30 damage: 20% Chance to cast Quickstrike
+20% Spell damage
Grey
2
The Torch
10% Chance on melee hit: Cast Burning Blade
50% Increased chance of finding candles
On pickup: Gain 1 candles
Yellow
2
Cabalistic Manacles
If your melee hit deals less than 100 damage: Gain +20% chance of vital drain to next melee
Increases spell damage by 10%
+50 Health
Grey
3
Hungry Purse
+20 Melee damage
5% Increased critical hit chance
-20% Gold collected
Brown
2
Anxious Smog
If your melee hit deals more than 100 damage: 25% chance to poison the target for 4 sec
Purple
Rune Coif
Increases spell damage by 20%
+30 Health
+30% Health regeneration
Grey
1
Weighted Dice
On kill: Cleanse all elemental effects from the character
+5% Chance of vital drain
Red
1
Rusty Key
25% Increased chance of finding keys
+30 Max HP
On pickup: Gain 1 key
Brown
1
Hellion Threads
+5% Chance of vital drain
On vital hit: Next melee hit does 35% more damage
Grey
2
Oroboros Charm
+100% Health regeneration
+5% Critical hit chance
Doubles poison duration
Immunity: Toxic
+50 Health
Grey
3
Enlarged Sandwich
Regerate 1 HP every 5 sec
+50 Health
Orange
1
Sakari's Sweater
After melee combo: 20% Chance to become soaked and 3% chance to cast Flash Sweat
Immunity: Frost
Green
1
Fluctuating Compass
When stamina is zero give aura to allies: 20% Faster spell recharge
Blue
1
Thief's Toolbelt
40% Increased chance of finding keys
5% Chance on critical hit
Brown
1
Muscle Coolant
If your melee hit deals more than 200 damage: Restore 14 health
Regenerate 2 HP every 5 seconds
Blue
1
Golden Toothpick
+15% All damage dealt
Yellow
2
Dark Amulet
On kill: Gain 1 Pet
Pet casts dark spell to random enemy dealing 20 toxic damage every time you cast a spell
Max 5 pets
Pets disappear after battle
20% Slower spell recharge
Purple
Void Charm
When stamina falls to 0: Cast Vortex
100% Chance on melee hit to deal 50 frost damage to target
-20% All damage taken
Decreases spell damage by 20%
Blue
3
Cello String
5% Increased critical hit chance
Gives aura to allies: ++30% Health regeneration
White
2
Monster Slayer
+20% Chance of vital drain
15% Decreased critical hit chance
Brown
2
The Orzflungus
20% Chance on melee hit: Deal 80 toxic damage to target
Increases spell damage by 40%
Green
Edgy Balls
+5% Chance of vital drain
Each enemy on the same lane increases melee damage by 5%
Red
3
Bone Mirror
On kill: Gain 2 extra souls
+10% Spell damage
White
1
Skull Piercer
+5% Chance of vital drain
After melee combo: Restore 8 HP
White
1
Jade Coils
50% Chance on melee hit: Deal 20 toxic damage to target
Increases spell damage by 10%
10% Faster melee recharge
Green
2
Brawling Ball
+5% Chance of vital drain
5% Increased critical hit chance
Orange
1
Spectral Happuri
After taking damage: 25% Chance to become immune to physical damage for 3 sec
+5% chance to dodge attacks
White
2
Devil's Drink
On spell cast: 20% Chance to send Firebolt to all enemies dealing 1-10 fire damage
Immunity: Fire
Red
1
Strength Rune
+10% Melee damage
+5% Chance of vital drain
Yellow
1
Searing Hair
After taking melee damage: 40% Chance to fear and burn close by enemies for 2 sec
Immunity: Fire
Grey
1
Perplexing Yarn
When stamina falls to 0: 100% Chance to cast Doublestrike
+10% Faster spell recharge
Red
3
Grinning Heart
On kill: Gain 2 extra souls
+30 Max health
Immunity: Fire
Red
Wound Journal
After taking damage: +2 Melee damage
Maximum of 25 stacks
Brown
1
Battlemage's Boots
On spell cast: +20% Chance of vital drain to next melee combo
10% Faster spell recharge
Grey
2
Spikeshroom
+10% Chance of vital drain
-1 Max stamina
Orange
1
Ghostly Knife
On kill: Gain 2 extra souls
+10 Melee damage
Purple
1
Skin Hands
On melee hit: Heal 2 HP
+5% Chance of vital drain
Pink
1
Power Pills
+10 Melee damage
+5% Chance of vital drain
White
Astral Chronoskipper
+10% Chance to dodge attacks
On spell cast: 5% Increased chance to dodge attacks until next melee defense (Stackable)
Gold
2
The Kleprogruf
100% Increased chance of finding keys
+50% Gold collected
+20 Melee damage
Brown
3
Chipped Fortune Cookie
+15% Gold collected
+20% Health regeneration
White
1
Mysterious Relic
Increases spell damage by 30%
+20% Health regeneration
Yellow
Death Mask
+5% Chance of vital drain
Immunity: Toxic
White
1
Grim Charm
+30% Chance of vital drain
-20% All damage taken
After melee combo: 15% Chance to gain +2 hits to next melee
Drains 10 health every 5 seconds
Each melee hit drains 1 health *Note this item can ruin a run due to the constant HP drain on character
Brown
3
Frozen Dwarven Juice
+5% Chance of vital drain
50% Chance to get frost spells from any spellvendor
Blue
1
Ring of Souls
Regenerate 5 HP every 5 seconds
On kill: Gain 2 extra souls
After getting hit: Gain a buff that heals 1 stamina after 60 sec
Time resets if you get hit again
Blue
2
Ritual Dagger
Increases spell damage by 20%
Grey
1
Grim Wires
+10% Chance on vital drain
10% Faster melee recharge
-10 Melee damage
Grey
Witch Detector
+5% Chance of vital drain
50% Chance to get water spells from any spell vendor
Yellow
1
Ember Catcher
Increases spell damage by 10%
30% Increased chance of finding candles
Immunity: Fire
Orange
1
Suspicious Plushie
Increases spell damage by 20%
On kill: 15% Chance to cause Potato Explosion
Purple
2
Boxing Club
10% Faster melee recharge
Melee attacks slow enemy by 40% for 4 sec
Red
Fabricated Bounty
+10 Melee damage
On kill: Regenerate 30 HP every 5 seconds for 7 sec
Brown
1
Delirious Masquerade
When stamina is zero give aura to allies: +25% Faster melee recharge
White
1
Leader's Emblem
Gives aura to allies: +10 Melee damage and -10% All damage taken
Gold
1
Knight's Sabatons
On spell cast: +20% Chance of vital drain to next melee combo
5% Increased critical hit chance
Grey
2
Royal Armor
+100 Max Health
+25% Max Health
After taking melee damage: -1 hits for 7 sec
Red
1
Perfect Leek
20% Faster spell recharge
+20% Health regeneration
Green
1
Bramble Loop
+10 Melee damage
On melee hit: 35% Chance to inflict 8 sec bruising to target
Brown
1
War Horn
On spell cast: Slow all enemies by 40% for 4 sec
Brown
1
Aeon Vessel
Aura: Nearby enemies take 33% more spell damage
+1 Max stamina
White
2
Abyss Charm
5% Chance on melee hit: Cast Eyes of the Abyss
On kill: +35% Chance of vital drain to next melee
30% Faster spell recharge
Purple
3
Thunder Vial
+5% Chance of vital drain
50% Chance after melee combo: 20 Lightning damage to target
Orange
1
Royal Shield
+25% Max health
+2 Max stamina
After taking melee damage: 50% Slower melee recharge for 7 sec
Red
2
Hovering Razors
5% Chance of vital drain
After melee combo: Gain 1 charge
On spell cast release all charges to random enemies
Each charge deals 10 physical damage and has 25% chance to cause 2 sec bruising
Max charges: 6
Grey
3
Nutcrusher
On kill: Gain 4 extra souls
+5% Chance of vital drain
Grey
1
Fate Forgers
For each element: +7% Chance on melee hit: 70 elemental damage to the target
+7% Chance on melee hit: Regenerate 7 HP
Yellow
The Griberdwurh
On spell cast: 30% Chance to gain:
+2 Hits, +15% Chance of vital drain, and -20 melee damage to next melee combo
Grey
3
Leader's Wig
Gives aura to allies: Regenerate 5 HP every 5 seconds and -10% All damage taken
Orange
1
Spirit Journal
After taking damage: Increases spell damage by 5%
Maximum of 10 stacks
Red
1
Floating Ice
After critical hit: Gain 1 charge
On kill cast release all charges
Each charge deals 20 frost area damage and slows targets by 40% for 8 sec
Max charges: 8
5% Increased critical hit chance
Blue
Aeon Nucleus
On vital drain hit: Next melee hit does 50% more damage
Grey
2
Demon Eye
Each enemy on the same lane increases spell damage by 5%
Red
1
Rubber Duck
Regenerate 2 HP every 5 seconds
Immunity: Water
Yellow
1
Spectral Essence
+5 Max stamina
Freezing effects last 2x longer
Removes health regeneration
Blue
2
Enlarged Blimpchild
+5% Chance of vital drain
50% Chance to get wind spells from any spell vendor
Pink
1
Hexed Potato
If your melee hit deals less than 30 damage: Gain +200 melee damage to next melee
+1 Max stamina
Purple
2
Golden Pauldron
After melee combo: Gain 1 charge
On spell cast release all charges to random enemies
Each charge deals 10 lightning damage
Max charges: 6
10% Faster spell recharge
Gold
1
Ancient Ritual Dagger
Increases spell damage by 20%
5% Chance on critical hit: Restore 1 stamina
Grey
2
Sepulchral Constriction
If your melee hit deals less than 100 damage: Gain +20% chance of vital drain to next melee
30% chance on melee hit to deal 20 area toxic damage
+50 Health
Purple
3
Strong Shoulder Arms
20% Increased critical hit chance
-25 Melee damage
Pink
1
Survival Guide
25% increased chance of finding candles
25% increased chance of finding keys
Green
1
Berserker's Cape
+100 Max health
Stacking: 1% Increased melee damage after each melee hit
Max 20 stacks
Stacks are removed after battle or after taking damage
Brown
2
Mechanical Heart
On kill: Gain 2 extra souls
Regenerate 4 HP every 5 seconds
Immunity: Toxic
Grey
1
Twisted Vegetables
+150 Max health
25% Decreased health regeneration
Orange
1
Skin Bag
+1 Melee damage after 5 kills up to 20 damage (Max after 100 kills)
Pink
Mask of the Legend
+20% melee damage
+1 Max stamina
Once every 10 sec: Reduces 3 sec from random spell cooldown or add +1 hits to next melee combo
Gold
3
Eldritch Orbs
On spell cast:
Cast two projectiles that deal 20 toxic damage to random target
Increases spell damage by 10%
Green
1
Poisoned Urumi
+5% Chance of vital drain
On melee hit: 50% Chance to poison melee target for 3 sec
On melee hit: 25% Chance to become poisoned for 3 sec
Green
1
Pet Devils
After melee combo: Gain 1 charge
On spell cast release all charges to random enemies
Each charge poisons target for 4 sec
Max charges: 8
+5% Chance of vital drain
Red
2
Perfect Fortune Cookie
+50% Gold collected
+50% Health regeneration
Yellow
3
Raid Plate
+10% Max health
When you take melee damage: Regenerate 10 HP every 5 sec for 10 sec
Each enemy on the same lane increases health regeneration by 7%
Grey
2
Tesla Gauntlets
After melee combo: Gain 1 charge
On spell cast release all charges to random enemies