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There are 219 items in the base game. The Sky Temple expansion added 157 Items. As it is a work in progress, this list contains many, but not all of them.

Every item picked up gives that character +50 Max Health.

Common shops can hold 1* rarity items. Rare shops can hold 1* and 2* items. Very Rare shops can hold 1*, 2*, and 3* items.

Base Game Items[]

Icon Name Effects Primary Color Rarity
Freezing Blood.png
Freezing Blood
  • +10 Melee damage
  • After taking damage: Freeze all enemies on lane for 8 sec
Red 1
Invisible Cloak.png
Invisible Cloak
  • +50 Max health
  • 5% Increased critical hit chance
Brown 1
Cleaned Skull.png
Cleaned Skull
  • 5% Increased critical hit chance
  • When stamina falls to 0, 50% more damage dealt for 30 sec
White 3
Transistor.png
Transistor
  • 5% Increased critical hit chance
  • 20% Faster spell recharge
Brown 3
Rubber Band.png
Rubber Band
  • 10% Chance after melee combo: Instantly recharge melee cooldown
Pink 1
Mindflayer's Tongue.png
Mindflayer's Tongue
  • 10% Faster spell recharge
  • On spell cast: Recharge all spells by 1 sec
Magenta 2
Rodenticide.png
Rodenticide
  • 5% Increased critical hit chance
  • 10% Chance after melee combo: Next melee poisons target for 8 sec
Brown 2
Rat Poison.png
Rat Poison
  • 15% Chance after melee combo: Next melee poisons target for 8 sec
Green 1
Necronomicon.png
Necronomicon
  • 10% Faster spell recharge
  • On kill: 40 Fire damage to nearby enemies
Purple 1
Green Bandana.jpg
Green Bandana
  • Increase Spell Damage by 10%
  • If enemy is hit on the way back after melee attack: +30% melee damage for next melee combo
Green 2
Rolling Stone.png
Rolling Stone
  • +10 Melee damage
  • After melee combo: Next spell deals 15% more damage
Grey 1
Master's Degree.png
Master's Degree
  • +50 Max health
  • Regenerates 3 health every 5 sec
White 2
Gold Bar.jpg
Gold Bar
  • +10 Melee Damage
  • Every 15 sec, +1 hit to next melee combo. Effect does not stack.
Gold 2
Counterweight.png
Counterweight
  • 10% Faster melee recharge
  • +10 Melee Damage
Grey 1
Speedshroom.png
Speedshroom
  • 40% Faster spell recharge
  • Reduces spell damage by 20%
Red 1
Map Merchants.png
Map: Merchants
  • Reveals all merchant locations on zone map
Green N/A
Wet Skull.png
Wet Skull
  • Flying skull follower shoots random enemy every 10 sec
  • Shot deals 40 water damage and wets target
Blue 2
Blessed Stone.png
Blessed Stone
  • +10 Melee attack damage
  • 25% Chance after spell cast: +2 Hits for next melee combo
Grey 2
Filled Balloon.png
Filled Balloon
  • 10% Faster spell recharge
  • 50% Chance to get wind spells from any spell vendor
Yellow 1
Furious Bird.jpg
Furious Bird
  • +10 Melee Damage
  • Every 35 sec, +2 hits gained to next melee combo.
  • Effect does not stack
Red 2
The Spoon.png
The Spoon
  • 10% Faster spell recharge
  • On critical hit: Recharge random spell by 3 sec
Grey 2
Wizard's Notebook.png
Wizard's Notebook
  • 5% Increased critical hit chance
  • On kill: 40 Fire damage to nearby enemies
Blue 1
Thor's Hammer.png
Thor's Hammer
  • 75% Chance after melee combo: 20 Lightning damage to target
  • Immunity: Lightning
Grey 1
Charged Battery.png
Charged Battery
  • 5% Increased critical hit chance
  • 20% chance on hit: 15 Lightning damage to target
  • Immunity: Lightning
Grey 3
Dynamite.png
Dynamite
  • 5% Increased critical hit chance
  • Burn effects last 2x longer
Red 3
Time-Lost Earring.png
Time-Lost Earring
  • 5% Increased critical hit chance
  • On critical hit: Recharge all spell cooldowns by 1 sec
Brown 3
Ice Cube.png
Ice Cube
  • +10 Melee damage
  • On Kill: Freeze all enemies around target
Blue 1
Bruteshroom.png
Bruteshroom
  • +40 Melee damage
  • 20% Slower spell recharge
Red 1
Old Potato.png
Old Potato
  • +1 Max stamina
  • 10% Faster spell recharge
Brown 1
Golden Pocket Watch.png
Golden Pocket Watch
  • On kill: 2x Increased melee and spell recharge speed for 4 sec
Gold 2
Flintboots.png
Flintboots
  • 10 Melee damage
  • After melee combo: 10 Lightning damage to all nearby enemies
  • Immunity: Lightning
Brown 2
Sceptre of the Nameless.png
Sceptre of the Nameless
  • 10% Faster spell recharge
  • Increases spell damage by 15%
Brown 1
Electrohead.png
Electrohead
  • Flying skull follower shoots random enemy every 10 sec
  • Shot deals 30 Lightning damage and arcs forward
Yellow 2
Sharpening Stone.png
Sharpening Stone
  • 10% Increased critical hit chance
Grey 2
Water Detector.png
Water Detector
  • 5% Increased critical hit chance
  • 50% Chance to get water spells from any spell vendor
Brown 1
Snakeshroom.png
Snakeshroom
  • Increases spell damage by 35%
  • 15% Slower spell recharge
Red 1
Carved Rock.png
Carved Rock
  • 10% Faster spell recharge
  • After melee combo: Next spell deals 15% more damage
Grey 1
24K Gold Watch.png
24K Gold Watch
  • 20% Faster Melee Recharge
Gold 2
Map Gamblers.png
Map: Gamblers
  • Reveals all gambler locations on zone map
Magenta N/A
Glue Bomb.png
Glue Bomb
  • +10 Melee damage
  • 20% Chance after melee combo: Bomb is thrown at target. It explodes for 40 fire damage after 5 sec.
White 1
False Teeth.png
False Teeth
  • Regenerate 2 HP every 5 seconds
  • 5% Increased critical hit chance
Pink 1
Greasy Chain.jpg
Greasy Chain
  • 5% increased critical hit chance
  • On critical hit: Next melee hit does 35% more damage
Green 3
Static Socks.png
Static Socks
  • 5% Increased critical hit chance
  • After melee combo: 10 Lightning damage to all nearby enemies
  • Immunity: Lightning
Brown 3
Iron Balls.jpg
Iron Balls
  • 5% increased critical hit chance
  • Each enemy on the same lane increases melee damage by 5%
Grey
Weird Blob.png
Weird Blob
  • +10 Melee damage
  • When stamina falls to 0, 70% less damage taken for 30 sec
Pink 1
Poison Veins.png
Poison Veins
  • +10 Melee damage
  • After taking damage: Poison all enemies on the lane for 10 sec
Green 1
Brittle Hourglass.png
Brittle Hourglass
  • +10 Melee damage
  • On melee hit: Recharge all spells by 0.5 sec
Brown 2
Charcoal.png
Charcoal
  • 10% Faster spell recharge
  • 50% Chance to get fire spells from any spell vendor
Black 1
Huge Potato.png
Huge Potato
  • +1 Max stamina
  • 10% faster melee recharge
Brown 1
Mindflayer's Finger.jpg
Mindflayer's Finger
  • Increases spell damage by 10%
  • On spell cast: Recharge all spells by 1 sec
Purple 2
Frail Hourglass.png
Frail Hourglass
  • 10% Faster spell recharge
  • On melee hit: Recharge all spells by 0.5 sec
Blue 2
Strange Blob.png
Strange Blob
  • 10% Faster spell recharge
  • When stamina falls to 0, 70% less damage taken for 30 sec
Green 1
Telescopic Sight.png
Telescopic Sight
  • 5% Increased critical hit chance
  • 4% Chance on hit: 300 Lightning damage to target
  • Immunity: Lightning
Grey 3
Vampire's Necklace.png
Vampire's Necklace
  • 10% Faster spell recharge
  • 1% chance on hit: Heal 1 stamina
Brown 2
Safety Goggles.png
Safety Goggles
  • 5% Increased critical hit chance
  • +1 Max stamina
Brown 2
Unholy Potion.png
Unholy Potion
  • 10% Faster spell recharge
  • Poison effects last 2x longer
Red 2
Red Button.jpg
Red Button
  • Immunity: Fire
  • 7% chance after melee combo, instantly recharge melee cooldown
Red 1
Spikey Suspenders.png
Spiky Suspenders
  • 10% Faster spell recharge
  • 10% Faster melee recharge
Grey 1
Throwing Knife.png
Throwing Knife
  • 5% Increased critical hit chance
  • After melee combo: Knife is thrown at random enemy for 20 toxic damage
Grey 1
Metal Carving.png
Metal Carving
  • 10% Faster spell recharge
  • 50% Chance to get lightning spells from any spell vendor
Grey 1
Research Notes.jpg
Research Notes
  • 5% increased critical hit chance
  • On kill: +2 Hits to next melee combo
Grey 3
Fiery Skull.png
Fiery Skull
  • Flying skull follower shoots random enemy every 10 sec
  • Shot deals 10 fire damage and burns for 2 sec
Red 2
Ace of Hearts.jpg
Ace of Hearts
  • Increases spell damage by 10%
  • When stamina falls to 0, 100% more spell damage dealt for 30 sec
White 1
Hungry Beetle.png
Hungry Beetle
  • 5% Increased critical hit chance
  • Every 35 sec, +2 hits gained to next melee combo
  • Effect does not stack
Purple 3
Priest's Pants.png
Priest's Pants
  • 5% Increased critical hit chance
  • On spell damage: 20% Increased critical hit chance for next melee combo
Grey 3
Steel Balls.png
Steel Balls
  • +10 Melee damage
  • Each enemy on the same lane increases melee damage by 5%
Grey 2
Ancient Fork.png
Ancient Fork
  • 5% Increased critical hit chance
  • 10% Chance after melee combo: 100% Increased critical hit chance for next melee combo
Grey 3
Coil Spring.png
Coil Spring
  • +10 Melee Damage
  • 7% Chance after melee combo: Instantly recharge melee cooldown
Grey
Oiled Chain.png
Oiled Chain
  • On critical hit: +50% Damage on next melee hit
Grey 2
Unholy Insignia.jpg
Unholy Insignia
  • +10 Melee Damage
  • Poison effects last 2x longer
Purple 2
Cobra's Eye.png
Cobra's Eye
  • 10% Faster melee recharge
  • +10% Spell Damage
Yellow 1
Icy Veins.png
Icy Veins
  • 5% Increased critical hit chance
  • After taking damage: Freeze all enemies on lane
Blue 1
Living Rock.jpg
Living Rock
  • 5% Increased critical hit chance
  • If enemy is hit on the way back after attack: Recharge all spells by 1.5 sec
Grey 3
Divine Match.png
Divine Match
  • 10% Faster spell recharge
  • 20% Chance after melee combo: 30 Fire damage to whole lane
White 1
Jar of Souls.png
Jar of Souls
  • +10 Melee damage
  • On kill: Next melee combo deals 50% more damage
Blue 1
Smartcap.png
Smartcap
  • 10% Faster spell recharge
  • 5% Increased critical hit chance
Red 1
Bottled Lightning.jpg
Bottled Lightning
  • 5% Increased critical hit chance
  • 10% after melee combo: Remove 20 stamina from the target
Yellow 2
Blue Scarf.png
Blue Scarf
  • 10% Faster spell recharge
  • After taking damage: Freeze all enemies on the Lane for 8 sec
Blue 1
Liquid Electricity.png
Liquid Electricity
  • 5% Increased critical hit chance
  • 50% Chance to get Lightning spells from any spell vendor
Yellow 1
Cotton Gauze.png
Cotton Gauze
  • 5% Increased critical hit chance
  • After getting hit: Healing buff restores 1 stamina after 60 sec. Effect does not stack from multiple hits.
White 3
Mosquito's Needle.png
Mosquito's Needle
  • 5% Increased critical hit chance
  • If enemy is hit on the way back after attack: +1 Hit to next melee combo
Purple 3
Zombie Foot.png
Zombie Foot
  • +10% Faster spell recharge
  • 10% Chance after melee combo: Next melee poisons target for 8 sec
Green 1
Grandpa's Flask.jpg
Grandpa's Flask
  • +10 Melee damage
  • After melee combo: Recharge a random spell by 3 sec
Grey
Toxic Blood.png
Toxic Blood
  • 10% Faster spell recharge
  • After taking damage: Poison all enemies on lane for 10 sec
Purple 1
Bandage Pack.png
Bandage Pack
  • +10 Melee damage
  • After getting hit: Gain a buff that heals 1 stamina after 60 sec. Time resets if you get hit again
Brown 2
Everburning Candle.png
Everburning Candle
  • 10% Faster spell recharge
  • Burn effects last 2x longer
Red 2
Freezing Skull.png
Freezing Skull
  • Flying skull follower shoots random enemy every 10 sec
  • Shot deals 30 frost damage and freezes for 2 sec
Blue 2
Healing Soap.png
Healing Soap
  • Regenerate 4 HP every 5 seconds
Brown 1
Leechroot.png
Leechroot
  • +50 Max health
  • On spell cast: Heal 3 HP
Brown 2
Snail of Wisdom.png
Snail of Wisdom
  • +50 Max health
  • 10% Faster spell recharge
Pink 1
Handshroom.png
Handshroom
  • Increases melee damage by 50%
  • 30% Slower melee recharge rate
Red 1
Trueaim Gauntlets.png
Trueaim Gauntlets
  • 5% Increased critical hit chance
  • On critical hit: 30% increased critical hit chance for next melee
Gold 3
Roller Skates.png
Roller Skates
  • 10% Faster melee recharge
  • +7% All damage dealt
Brown 1
Toxic Radar.png
Toxic Radar
  • +10 Melee damage
  • 50% Chance to get toxic spells from any spell vendor
Green 1
Infected Mushroom.jpg
Infected Mushroom
  • 15% Increased critical hit chance
  • -1 Max stamina
Purple 2
Armored Shoes.png
Armored Shoes
  • +2 Max stamina
Grey 1
Sticky Bomb.png
Sticky Bomb
  • 30% Chance after melee combo: Bomb is thrown at target. It explodes for 40 fire damage after 5 sec
Pink 1
Socks of Justice.png
Socks of Justice
  • 5% Increased critical hit chance
  • After getting hit: Fully recharge all spells
Yellow 3
Black Card.png
Black Card
  • +10 Melee damage
  • On kill: +2 Hits to next melee combo
Black 3
Miner's Tools.png
Miner's Tools
  • +50 Max health
  • +10 Melee damage
Brown 1
Venomous Skull.png
Venomous Skull
  • Flying skulls follower shoots random enemy every 10 sec
  • Shot deals 20 toxic damage and poisons for 4 sec
Green 2
Pants of the Battlemage.png
Pants of the Battlemage
  • 10% Faster spell recharge
  • On spell damage: 20% Increased critical hit chance for next melee combo
Red 1
Safety Helmet.png
Safety Helmet
  • +10 Melee damage
  • +1 Max stamina
Grey 1
Trained Monkey.png
Trained Monkey
  • 10% Faster spell recharge
  • On spell cast: +1 hit to next melee combo
Grey 2
Map Camps.png
Map: Camps
  • Reveals all camp locations on zone map
Orange N/A
Monstrous Tooth.png
Monstrous Tooth
  • +10 Melee damage
  • If enemy is hit on the way back after attack: Recharge all spells by 1.5 sec
White 2
Mageshroom.png
Mageshroom
  • 40% Faster spell recharge
  • -20 Melee damage
Purple 1
Snowball.png
Snowball
  • 5% Increased critical hit chance
  • On Kill: Freeze all enemies around target for 3 sec
White 2
Red Dice.png
Red Dice
  • 10% Faster spell recharge
  • 5% chance on spell damage: Fully recharge a random spell
Red 1
Thorny Belt.png
Thorny Belt
  • +1 Stamina
  • +7% All damage dealt
Brown 2
Virulent Tonic.png
Virulent Tonic
  • 10% Faster spell recharge
  • On Critical hit: Poison target for 4 seconds
Magenta 1
T-Bone.png
T-Bone
  • 10% faster spell recharge
  • If enemy is hit on the way back after attack: +30% spell damage for next spell cast
White 2
Red Bandana.png
Red Bandana
  • +10 melee damage
  • If enemy is hit on the way back after attack: +1 hit to next melee combo
Red 2
Green Pill.png
Green Pill
  • +1 Max Stamina
  • -20% All damage taken
  • Immunity: Poison
Green 1
Witch's Knife.png
Witch's Knife
  • 5% Increased critical hit chance
  • On melee hit: Recharge random spell by 1 sec
Grey 3
Zerkshroom.jpg
Zerkshroom
  • 30% Increased critical hit chance
  • Reduces melee damage by 20%
Brown 3
Broken Bobblehead.jpg
Broken Bobblehead
  • +1 Max stamina
  • After taking damage: +50% damage and +2 hits to next melee combo
White 1
Blessed Spindle.jpg
Blessed Spindle
  • 5% Increased critical hit chance
  • 25% Chance after spell cast: +2 hits to next melee combo
Yellow 3
Executioner's Hood.png
Executioner's Hood
  • 10% Faster melee recharge
  • 5% Increased critical hit chance
Black 3
Ace of Clubs.png
Ace of Clubs
  • +10 Melee Damage
  • When stamina falls to 0, 100% more melee damage dealt for 30 sec
White 1
Blue Pill.png
Blue Pill
  • 10% Faster spell recharge
  • -20% All damage taken
  • Immunity: Fire
Blue 1
Harvester's Handbook.png
Harvester's Handbook
  • +10 Melee damage
  • On Kill: 40 Fire damage to nearby enemies
Purple 1
Plumpshroom.png
Plumpshroom
  • Doubles max health
  • 2x Slower health regeneration
White 1
Dynamo.png
Dynamo
  • 10% Faster spell recharge
  • After getting hit: Fully recharge all spells
Grey 2
Jester's Hat.png
Jester's Hat
  • Increases melee damage by 10%
  • If enemy is hit on the way back after attack: Recharge random spell by 4.5 sec
Blue 2
Black Scythe.png
Black Scythe
  • 10% Faster spell recharge
  • 10% Chance on critical hit: 500 fire damage to target
Brown 1
Vampire's Tooth.png
Vampire's Tooth
  • +10 Melee damage
  • 1% Chance on hit: Heal 1 stamina
Yellow 2
Skull Card.png
Skull Card
  • 7% All damage dealt
  • When stamina falls to 0, 50% More damage dealt for 30 sec
White 1
Broken Pickaxe.png
Broken Pickaxe
  • +10 Melee damage
  • If enemy is hit on the way back after attack: +30% Melee damage for next melee combo
Brown 2
Bouncy Rock.png
Bouncy Rock
  • 5% Increased critical hit chance
  • After melee combo: +15% damage for next spell
Grey 1
Warning Light.png
Warning Light
  • 10% Faster spell recharge
  • 10% Chance after melee combo: Next melee attack will burn target for 3 sec
White 1
Thor's Helmet.png
Thor's Helmet
  • 5% Increased critical hit chance
  • 50% Chance after melee combo: 20 Lightning damage to target
  • Immunity: Lightning
Yellow 2
Weird Gizmo.png
Weird Gizmo
  • +10 Melee damage
  • 15% Chance on kill: Fully recharge random spell
Brown 1
Galeful Bur.png
Baleful Bur
  • 5% Increased critical hit chance
  • After taking damage: Poison all enemies on the lane for 10 sec
Green 1
Fireproof Plunger.png
Fireproof Plunger
  • 10 Melee damage
  • 50% Chance to get fire spells from any spell vendor
Red 1
Alternator.png
Alternator
  • +10 Melee Damage
  • After getting hit: Fully recharge all spells
Grey 2
Warlock's Gloves.png
Warlock's Gloves
  • 10% Faster spell recharge
  • After melee combo: Recharge all spells by 1 sec
Purple 2
Floating Octahedron.png
Floating Octahedron
  • 10% Faster spell Recharge
  • On spell damage: +25 Melee damage for next melee combo
Green 1
Capacitor.png
Capacitor
  • 30% Faster spell recharge
Brown 3
Titan's Glove.png
Titan Glove
  • +2 Max stamina
Grey 1
Airhead.png
Airhead
  • Flying skull follower shoots random enemy every 10 sec
  • Shot deals 40 wind damage and knocks target back
White 2
Corrupted Bur.png
Corrupted Bur
  • Immunity: Poison
  • On critical hit: Poison target for 4 seconds
Purple 1
Copper Scroll.png
Copper Scroll
  • Reveals the nature of all useful crossroads on zone map
Brown N/A
White Pill.png
White Pill
  • +7% All damage dealt
  • -20% All damage taken
  • Immunity: Fire
White 1
I-Win Button.png
I-Win Button
  • -20% All damage taken
  • After taking damage: +50% Damage and +2 hits for next melee combo
Red 1
Laser Scope.png
Laser Scope
  • 6% Chance on hit: 300 Lightning damage to target
  • Immunity: Lightning
Grey 1
Chisel.png
Chisel
  • +10 Melee damage
  • 10% Chance after melee combo: 100% Increased critical hit chance for next melee combo
Grey 2
Poison Vial.jpg
Poison Vial
  • 5% Increased critical hit chance
  • On critical hit: Poison the target for 4 sec
Purple 2
Unholy Sickle.png
Unholy Sickle
  • +10 Melee damage
  • 10% Chance on critical hit: 500 Fire damage to target
Grey 1
Shroomhand.png
Shroomhand
  • 40% Faster melee recharge
  • Reduces melee damage dealt by 40%
White 1
Leechgem.jpg
Leechgem
  • Regenerate 2 HP every 5 sec
  • On spell cast: heal 2 HP
Orange 2
Viper's Tooth.jpg
Viper's Tooth
  • 5% increased critical hit chance
  • If enemy is hit on way back after attack: +30% spell damage for next spell cast
White 3
Sorcerer's Dagger.jpg
Sorcerer's Dagger
  • 10% Faster spell recharge
  • On melee hit: Recharge random spell by 1 sec
Grey 2
Map Chests.png
Map: Chests
  • Reveals all chest locations on zone map
Yellow N/A
Wand of the Nameless.png
Wand of the Nameless
  • Increases spell damage by 25%
Brown 1
Master's Mirror.png
Master's Mirror
  • 5% Increased critical hit chance
  • +10 Melee damage
  • 10% Faster spell recharge
Blue 3
Map Spell Vendors.png
Map: Spell Vendors
  • Reveals all spell vendor locations on zone map
Purple N/A
Pocket-Sized Monkey.jpg
Pocket-Sized Monkey
  • +10 Melee Damage
  • On spell cast: +1 Hit to next melee combo
Brown 2
Metal Bellows.png
Metal Bellows
  • +10 Melee Damage
  • 20% Chance after melee combo: 30 Wind damage to target
Grey 1
Mindflayer's Toenail.png
Mindflayer's Toenail
  • Immunity: Poison
  • On spell cast: Recharge all spells by 1 sec
Brown 2
Trained Bug.jpg
Trained Bug
  • Regenerates 2 Health every 5 sec
  • After taking damage: +50% damage and +2 hits for next melee combo
Green 1
Polished Cog.png
Polished Cog
  • Regenerate 2 HP every 5 seconds
  • +10 Melee damage
Grey 1
Frozen Cookie Jar.png
Frozen Cookie Jar
  • 10% Faster spell recharge
  • 10% Chance after melee combo: Buff gained: Next melee target frozen for 5 sec
Blue 1
Iron Sight.jpg
Iron Sight
  • 5% Increased critical hit chance
  • On critical hit: Recharge random spell by 3 sec
Grey 3
Silver Watch.png
Silver Watch
  • 10% Faster melee recharge
  • Increases melee damage by 10%
Grey 1
Ace of Spades.png
Ace of Spades
  • Increases melee damage by 10%
  • When stamina falls to 0, 100% more melee damage dealt for 30 sec
White 1
Stormcatcher's Net.png
Stormcatcher's Net
  • +10 Melee damage
  • 50% Chance to get wind spells from any spell vendor
Yellow 1
Kitchen Knife.png
Kitchen Knife
  • +10 Melee damage
  • After melee combo: Knife is thrown at random enemy 20 toxic damage
Grey 1
Imp's Claw.png
Imp's Claw
  • 15% Chance after melee combo: Next melee will burn target for 3 sec
Brown 1
Sulfur Sack.png
Sulfur Sack
  • +10 Melee damage
  • 20% Chance on hit: 30 Fire damage to nearby enemies
Brown 1
Blue Dice.png
Blue Dice
  • 8% Chance on dealing spell damage: Fully recharge a random spell
Blue 1
Purple Pill.png
Purple Pill
  • Increases spell damage by 10%
  • -20% All damage taken
  • Immunity: Poison
Purple 1
Blank Paper.png
Blank Paper
  • 10% Faster spell recharge
  • On spell cast: Recharge random spell by 4.5 sec
White 2
Frozen Bread.png
Frozen Bread
  • +10 Melee damage
  • 10% Chance after melee combo: Buff gained: Next melee target frozen for 5 sec
Blue 1
Thor's Boot.png
Thor's Boot
  • +10 Melee damage
  • 50% Chance after melee combo: 20 Lightning damage to target
  • Immunity: Lightning
Black 1
Bronze Bar.png
Bronze Bar
  • 5% Increased critical chance
  • Every 15 sec, +1 hit to next melee combo. Effect does not stack.
Brown 2
Ankh.png
Ankh
  • 10% Faster spell recharge
  • After getting hit: gain a buff that heals 1 stamina after 60 sec. Time resets if you get hit again.
Brown 2
Trueaim Grips.png
Trueaim Grips
  • +10 Melee damage
  • On critical hit: 30% Increased critical hit chance for next melee
Brown 2
Miniature Snowman.png
Miniature Snowman
  • +10 Melee damage
  • 50% Chance to get frost spells from any spell vendor
White 1
Wooden Bellow.png
Wooden Bellows
  • 10% Faster spell recharge
  • 20% Chance after melee combo: 30 Wind damage to target
Brown 1
Cureshroom.png
Cureshroom
  • Regenerate 15 HP every 5 seconds
  • -1 Max stamina
Green 1
Shining Toothpaste.png
Shining Toothpaste
  • +10 Melee damage
  • After melee combo: Recharge all spells by 1 sec
Brown 2
Spinning Tetrahedron.png
Spinning Tetrahedron
  • 5% Increased critical hit chance
  • On spell damage: +30 melee damage for next melee combo
2
Master Key.png
Master Key
  • Open locked chests for free
Brown N/A
Master's Statue.png
Master's Statue
  • +1 Max stamina
  • 10% Faster melee recharge
  • Increases melee damage 10%
Red 3
Gray Pill.png
Gray Pill
  • +8% Chance to dodge attacks
  • -20% All damage taken
  • Immunity: Poison
Grey 1
Banana Bag.png
Banana Bag
  • +100 Max health
Brown 1
Winners Talisman.png
Winner's Talisman
  • +10 Melee damage
  • 25% Chance after melee combo: +2 Hits for next melee combo
Yellow 1
Empty Scroll.png
Empty Scroll
  • Increases spell damage by 10%
  • On spell cast: Recharge random spell by 4.5 sec
White 2
Condenser.png
Condenser
  • 10% Faster spell recharge
  • 50% chance to get water spells from any spell vendor
Brown 1
Bag of Sulfur.png
Bag of Sulfur
  • 5% Increased critical hit chance
  • 20% Chance on hit: 30 Fire damage to nearby enemies
Yellow 2
Crystal Ball.png
Crystal Ball
  • 5% Increased critical hit chance
  • 50% Chance to get frost spells from any spell vendor
Blue 1
Strength Potion.png
Strength Potion
  • +20 Melee damage
Red 1
Soul Shard.png
Soul Shard
  • 10% Faster spell recharge
  • On kill: Next melee combo deals 50% more damage
Blue
Brown Pill.png
Brown Pill
  • Increases melee damage by 10%
  • -20% All damage taken
  • Immunity: Fire
Brown 1
Godly Flint.png
Godly Flint
  • +10 Melee damage
  • 20% Chance after melee combo: Deal 30 fire damage to whole lane
Grey 1
Stormherald.png
Stormherald
  • +10 Melee damage
  • 10% Chance after melee combo: Remove 20 stamina from target
Yellow 1
Yellow Pill.png
Yellow Pill
  • 5% Increased critical hit chance
  • -20% All damage taken
  • Immunity: Poison
Yellow 2
Time-Lost Amulet.jpg
Time-Lost Amulet
  • 10% Faster spell recharge
  • On critical hit: Recharge all spell cooldown by 1 sec
Purple
Potion of Power.png
Potion of Power
  • Immunity: Fire
  • On spell damage: +25 Melee damage for next melee combo
Red 1
Electronic Fungus.png
Electronic Fungus
  • 10% Faster spell recharge
  • 20% Chance after melee combo: Next melee attack deals 20 lightning damage
  • Immunity: Lightning
Grey 1
Ace of Diamonds.png
Ace of Diamonds
  • 10% Faster spell recharge
  • When stamina falls to 0, 100% more spell damage dealt for 30 sec
White 1
Whetstone.png
Whetstone
  • Increases melee damage by 20%
Blue 2
Flask of the Wise.png
Flask of the Wise
  • 20% Faster spell recharge
Blue 1
Red Pill.png
Red Pill
  • +10 Melee damage
  • -20% All damage Taken
  • Immunity: Fire
Red 1
Thor's Tonic.png
Thor's Tonic
  • 10% Faster spell recharge
  • 50% Chance after melee combo: 20 Lightning damage to target
  • Immunity: Lightning
Yellow 1
Imp's Tail.png
Imp's Tail
  • 5% Increase critical hit chance
  • 10% Chance after melee combo: Next melee attack will burn target for 3 sec
Orange 2
Reaper's Scythe.png
Reaper's Scythe
  • 5% Increased critical hit chance
  • 10% Chance on critical hit: 500 Fire damage to target
Grey 3
Winner's Amulet.jpg
Winner's Amulet
  • 5% Increased critical hit chance
  • 25% chance after melee combo: +2 hits for next melee combo
Red
Puzzle Box.jpg
Puzzle Box
  • 10% Faster spell recharge
  • 15% Chance on kill: Fully recharge random spell
Brown 1
Monk's Pants.png
Monk's Pants
  • +10 Melee damage
  • On spell damage: 20% Increased critical hit chance for next melee combo
Brown 1
Rocket Boots.png
Rocket Boots
  • 5% Increased critical hit chance
  • If enemy is hit on the way back after attack: Recharge random spell by 4.5 sec
Grey 3
Grandpa's Shoehorn.png
Grandpa's Shoehorn
  • 10% Faster spell recharge
  • After melee combo: Recharge a random spell by 3 seconds
Brown 2
Defibrillator.png
Defibrillator
  • 10% Faster spell recharge
  • 20% Chance on hit: 15 Lightning damage to target
  • Immunity: Lightning
Grey 1
Mechanical Mushroom.png
Mechanical Mushroom
  • +10 Melee damage
  • 20% Chance after melee combo: Next melee deals 20 lightning damage
  • Immunity: Lightning
Grey 1
Boomstick.png
Boomstick
  • 10% Spell damage
  • Burn effects last 2x longer
Black 2
Hungry Head.png
Hungry Head
  • 5% Increased critical hit chance
  • 50% chance to get toxic spells from any spell vendor
Yellow 1
Rechargeable Toy.jpg
Rechargeable Toy
  • 25% chance on kill: Fully recharge random spell
Brown 1
Enchanted Pipe.png
Enchanted Pipe
  • Regenerate 2 HP every 5 seconds
  • 10% Faster spell recharge
Brown 1

Expansion Items[]

These items are unlocked by beating the bosses at the end of each character's Sky Temple. Each Sky Temple boss can be defeated 3 times, unlocking different items each time, then it is no longer accessible.

Icon Name Effects Primary Color Rarity
Thunder Hammer.jpg
Thunder Hammer
  • If your melee hit does more than 400 damage: 9% chance to cast Arcane Monsoon
  • +20% Melee damage
  • Immunity: Lightning
  • 10% Slower melee recharge rate
Yellow 3
Underworld Charm.jpg
Underworld Charm
  • 10% Chance on melee hit: Cast Apocalypse
  • +20% All damage dealt
  • -20% All damage taken
Purple 3
Hexed Oar.jpg
Hexed Oar
  • If your melee hits less than 50 damage: Deal 50 water damage to melee target
  • Immunity: Water
Purple
Orb Fragment.jpg
Orb Fragment
  • On Kill: Gain 2 extra souls
  • 10% Faster spell recharge
Green 1
Frog Badges.jpg
Frog Badges
  • After melee combo: Poison melee target for 4 sec
  • If melee target dies within 4 sec after melee combo: It explodes and poisons all enemies around it for 8 sec
  • +5% chance of vital drain
Yellow
Golden Lamp.jpg
Golden Lamp
  • Each kill gives buff: 1 Additional soul gained after kill, this stacks up to 6 souls per kill
  • On kill: restore 5 Hp
  • +10% Gold collected
Gold 2
Wraith Flailers.jpg
Wraith Flailers
  • +10 Melee damage
  • 10% Chance after melee combo: +100% chance of vital drain to next melee combo
Grey 3
Exorcist Charm.jpg
Exorcist Charm
  • Increases spell damage by 30%
  • +10% Chance of vital drain
  • -20% All damage taken
Brown
Trail Burners.jpg
Trail Burners
  • If enemy is hit on way back after attack: 10 Fire damage and burn for 2 sec to all enemies on the lane
  • +20% Health regeneration
Orange
Silver Lamp.jpg
Silver Lamp
  • Each kill gives buff: 1 Additional soul gained after kill, this stacks up to 6 souls per kill
  • +10% increased chance of finding candles
Grey 1
Simpleton's Hat.jpg
Simpleton's Hat
  • +40% Melee damage
  • 30% Decreased critical hit chance
Black 1
Bare Keychain.jpg
Bare Keychain
  • 40% Increased chance of finding keys
  • +10 Melee damage
Grey 1
Perfect Stake.jpg
Perfect Stake
  • On kill: Gain 4 souls
  • 5% increased critical hit chance
White
Berserker's Paint.jpg
Berserker's Paint
  • +10 Melee damage
  • Stacking: 2% increased melee recharge after each melee hit
  • Max 20 stacks
  • Stacks are removed after battle or after taking damage
Grey 2
Foreboding Mustache.jpg
Foreboding Mustache
  • -20% All damage taken
  • On melee hit: 5% Chance to cast Thunderbolt to random enemy
Black 1
Empty Jar.jpg
Empty Jar
  • On kill; Gain 5 extra souls
Blue 1
Deadly Spearhead.jpg
Deadly Spearhead
  • 5% chance of vital drain
  • +50 heath
  • Regenerate 2 HP every 5 seconds
Grey
Dullahan Tremblers.jpg
Dullahan Tremblers
  • +5% chance of vital drain
  • 10% chance after melee combo: +100% chance of vital drain to next melee combo
Grey 3
Bone Bag.jpg
Bone Bag
  • Gain +2 max health after each kill up to 200 health
White 1
Corroding Vial.jpg
Corroding Vial
  • +5% Chance of vital drain
  • 50% Chance after melee combo: 20 toxic damage to target
Green 1
Lich's Pauldron.jpg
Lich's Pauldron
  • On Kill: Gain 3 extra souls
  • 10% Faster spell recharge
  • Aura: Nearby enemies are slowed by 20%
  • Immunity: Frost
Brown 2
Leader's Shield.jpg
Leader's Shield
  • Gives aura to allies: Regenerate 1 HP every 5 seconds and +1 to max stamina
Blue 1
Traitor's Mask.jpg
Traitor's Mask
  • +15% All damage dealt
  • On spell cast: 15% Chance to poison friendly characters for 20 sec
Red 1
Chaos Charm.jpg
Chaos Charm
  • On spell cast: 20% Chance to cast chaos bolt to random enemy
  • +12 All damage dealt
  • -20% All damage taken
  • On pickup gain random immunity
White 3
Midas Hand.jpg
Midas Hand
  • 5% Chance on critical hit (?)
  • +40% Gold collected
Yellow 2
Tinfoil Hat.jpg
Tinfoil Hat
  • Immunity: Fear
  • Immunity: Charm
Grey 1
Rubber Hammer.jpg
Rubber Hammer
  • +10 Melee damage
  • Melee attacks slow enemy by 40% for 4 sec
Green 1
Ambiguous Medicine.jpg
Ambiguous Medicine
  • On melee hit: 5% Chance to cast death cloud to random enemy
  • Immunity: Poison
Yellow
Adventurer Hat.jpg
Adventure Hat
  • -10% All damage taken
  • +20% Gold collected
Brown 1
Hunter's Guide.jpg
Hunter's Guide
  • On kill: +1 Hits to next melee (Max +3 hits)
  • +5% Chance of vital drain
White 3
Iron Heart.jpg
Iron Heart
  • 1% Increased vital drain power
  • Regenerate 5 HP every 5 seconds
Grey 3
Murderous Pillow.jpg
Murderous Pillow
  • +5% Chance of vital drain
  • After melee combo: Recharge all spells by 2 sec
Blue 2
Hexed Coal.jpg
Hexed Coal
  • If your melee hit deals less than 50 damage deal 20 fire damage to melee target
  • Immunity: Fire
Purple 1
Vial Pouch.jpg
Vial Pouch
  • After taking damage: Regenerate 20 hp every 5 seconds for 20 sec
  • +30 Max health
Blue
Dragon Talisman.jpg
Dragon Talisman
  • After melee combo: Gain 1 charge
  • After taking hit release all charges
  • Each charge deals 30 fire damage to all enemies in the lane
  • Max charges 5
  • +10 Melee damage
Orange 1
Cursed Eyes.jpg
Cursed Eye
  • +10 Chance of vital drain
  • Reduces melee damage by 20%
Purple
Crag Climbers.jpg
Crag Climbers If enemy is hit on the way back after attack: Deal 40 frost damage and slow it by 40% for 4 sec

+5% Chance of vital drain

Black 1
Assassin's Dagger.jpg
Assassin's Dagger
  • 5% Chance of vital drain
  • +50% Chance to get toxic spells from any spell vendor
Grey 1
Doom Eye.jpg
Doom Eye
  • 10% Faster spell recharge
  • Each enemy in the same lane increases spell damage by 5%
Orange 2
Blood Bag.jpg
Blood Bag
  • Gain +0.50% health regeneration after each kill up to +50% regeneration
Red 1
Berserker's Pillow.jpg
Berserker's Pillow
  • 5% Increased critical hit chance
  • Stacking: +1 Health regeneration per 5 seconds after each melee hit
  • Max 20 stacks
  • Stacks are removed after battle or after taking damage
Grey 2
Painted Feather.jpg
Painted Feather
  • Increases spell damage by 5%
  • Regenerate 1 HP every 5 seconds
Purple 1
Eldritch Vial.jpg
Eldritch Vial
  • After melee combo: Cast two projectiles that deal 20 toxic damage to random target
  • +10% melee damage
Green 1
Floating Daggers.jpg
Floating Daggers
  • After melee combo: Gain 1 charge
  • On spell cast release all charges to random enemies
  • Each charge deals 30 physical damage
  • Max charges: 8
Grey
Dragon Statue.jpg
Dragon Statue
  • +5% chance of vital drain
  • 50% chance to get fire spells form any spell vendor
Grey 1
Fainting Candle.jpg
Fainting Candle
  • 30% Increased chance of finding candles
  • +30 Max HP
  • On pickup: Gain 1 candle
Orange 1
Monk's Shoes.jpg
Monk's Shoes
  • On spell cast: +20% chance of vital drain to next melee combo
  • +10 Melee damage
Black 2
Spectral Boots.jpg
Spectral Boots
  • After taking damage: +20% increased dodge chance for 10 sec
  • +5% chance to dodge attacks
White 1
Silent Striders.jpg
Silent Striders
  • If enemy is hit on the way back after attack: +30% melee damage to next melee combo
  • +5% Chance of vital drain
Blue 2
Berserker's Helmet.jpg
Berserker's Helmet
  • +10% melee damage
  • Stacking: 0.75% increased critical hit chance after each melee hit
  • Max 20 stacks (15% increased critical hit chance)
  • Stacks are removed after battle or after taking damage
Grey 2
Cursed Cranium.jpg
Cursed Cranium
  • +100 Max health
  • Every 12 sec poison all enemies for 2 sec
Purple
Barbed Lock.jpg
Barbed Lock
  • 40% Increased chance of finding keys
  • +5% Chance of vital drain
Brown
Burning Vial.jpg
Burning Vial
  • +5% Chance of vital drain
  • 50% Chance after melee combo: 20 fire damage to target
Orange 1
Berserker's Wand.jpg
Berserker's Wand
  • 10% Faster spell recharge
  • Stacking: 1.5% increased spell damage after each melee hit
  • Max 20 stacks (30% Increased spell damage)
  • Stacks are removed after battle or after taking damage
Brown 2
Thunder Gauge.jpg
Thunder Guage
  • +5% Chance of vital drain
  • 50% Chance to get lightning spells from any spell vendor
Grey 1
Mystic Rune.jpg
Mystic Rune
  • Increases spell damage by 10%
  • 5% Chance of vital drain
Yellow 1
Berserker's Boots.jpg
Berserker's Boots
  • Regenerate 5 HP every 5 seconds
  • Stacking; 2% increased vital drain chance after each melee hit
  • Max 20 stacks (40% vital drain)
  • Stacks are removed after battle or after taking damage
Brown 2
Two Ton Weights.jpg
Two Ton Weights
  • If your melee hit deals less than 250 damage: -30% melee recharge rate until next melee
  • +20% melee damage
Grey 1
Wooden Talisman.jpg
Wooden Talisman
  • Every 10 sec gain random immunity for 10 sec
Brown
Malignat Mask.jpg
Malignat Mask
  • After taking melee damage: 40% chance to fear and poison closeby enemies for 4 sec
  • Immunity: Toxic
White 1
Overclocked Muscles.jpg
Overclocked Muscles
  • If your melee hit deals more than 200 damage: 50% increased spell damage to next spell cast
  • 10% Faster melee recharge
Red 2
Incense Crucible.jpg
Incense Crucible
  • If enemy is hit on the way back after attack: They gain -30% melee damage until next melee
  • 20% Increased chance of finding candles
Orange 1
Meek Hammer.jpg
Meek Hammer
  • If your melee hit deals less than 30 damage: 20% Chance to cast Quickstrike
  • +20% Spell damage
Grey 2
The Torch.jpg
The Torch
  • 10% Chance on melee hit: Cast Burning Blade
  • 50% Increased chance of finding candles
  • On pickup: Gain 1 candles
Yellow 2
Cabalistic Manacles.jpg
Cabalistic Manacles
  • If your melee hit deals less than 100 damage: Gain +20% chance of vital drain to next melee
  • Increases spell damage by 10%
  • +50 Health
Grey 3
Hungry Purse.jpg
Hungry Purse
  • +20 Melee damage
  • 5% Increased critical hit chance
  • -20% Gold collected
Brown 2
Anxious Smog.jpg
Anxious Smog
  • If your melee hit deals more than 100 damage: 25% chance to poison the target for 4 sec
Purple
Rune Coif.jpg
Rune Coif
  • Increases spell damage by 20%
  • +30 Health
  • +30% Health regeneration
Grey 1
Weighted Dice.jpg
Weighted Dice
  • On kill: Cleanse all elemental effects from the character
  • +5% Chance of vital drain
Red 1
Rusty Key.jpg
Rusty Key
  • 25% Increased chance of finding keys
  • +30 Max HP
  • On pickup: Gain 1 key
Brown 1
Hellion Threads.jpg
Hellion Threads
  • +5% Chance of vital drain
  • On vital hit: Next melee hit does 35% more damage
Grey 2
Oroboros Charm.jpg
Oroboros Charm
  • +100% Health regeneration
  • +5% Critical hit chance
  • Doubles poison duration
  • Immunity: Toxic
  • +50 Health
Grey 3
Enlarged Sandwich.jpg
Enlarged Sandwich
  • Regerate 1 HP every 5 sec
  • +50 Health
Orange 1
Sakari's Sweater.jpg
Sakari's Sweater
  • After melee combo: 20% Chance to become soaked and 3% chance to cast Flash Sweat
  • Immunity: Frost
Green 1
Fluctuating Compass.jpg
Fluctuating Compass
  • When stamina is zero give aura to allies: 20% Faster spell recharge
Blue 1
Thief's Toolbelt.jpg
Thief's Toolbelt
  • 40% Increased chance of finding keys
  • 5% Chance on critical hit
Brown 1
Muscle Coolant.jpg
Muscle Coolant
  • If your melee hit deals more than 200 damage: Restore 14 health
  • Regenerate 2 HP every 5 seconds
Blue 1
Golden Toothpick.jpg
Golden Toothpick
  • +15% All damage dealt
Yellow 2
Dark Pendant.jpg
Dark Amulet
  • On kill: Gain 1 Pet
  • Pet casts dark spell to random enemy dealing 20 toxic damage every time you cast a spell
  • Max 5 pets
  • Pets disappear after battle
  • 20% Slower spell recharge
Purple
Placeholder Item.jpg
Void Charm.jpg
Void Charm
  • When stamina falls to 0: Cast Vortex
  • 100% Chance on melee hit to deal 50 frost damage to target
  • -20% All damage taken
  • Decreases spell damage by 20%
Blue 3
Cello String.jpg
Cello String
  • 5% Increased critical hit chance
  • Gives aura to allies: ++30% Health regeneration
White 2
Monster Slayer.jpg
Monster Slayer
  • +20% Chance of vital drain
  • 15% Decreased critical hit chance
Brown 2
The Orzflungus.jpg
The Orzflungus
  • 20% Chance on melee hit: Deal 80 toxic damage to target
  • Increases spell damage by 40%
Green
Edgy Balls.jpg
Edgy Balls
  • +5% Chance of vital drain
  • Each enemy on the same lane increases melee damage by 5%
Red 3
Bone Mirror.jpg
Bone Mirror
  • On kill: Gain 2 extra souls
  • +10% Spell damage
White 1
Skul lPiercer.jpg
Skull Piercer
  • +5% Chance of vital drain
  • After melee combo: Restore 8 HP
White 1
Jade Coils.jpg
Jade Coils
  • 50% Chance on melee hit: Deal 20 toxic damage to target
  • Increases spell damage by 10%
  • 10% Faster melee recharge
Green 2
Brawling Ball.jpg
Brawling Ball
  • +5% Chance of vital drain
  • 5% Increased critical hit chance
Orange 1
Spectral Happuri.jpg
Spectral Happuri
  • After taking damage: 25% Chance to become immune to physical damage for 3 sec
  • +5% chance to dodge attacks
White 2
Devil's Drink.jpg
Devil's Drink
  • On spell cast: 20% Chance to send Firebolt to all enemies dealing 1-10 fire damage
  • Immunity: Fire
Red 1
Strength Rune.jpg
Strength Rune
  • +10% Melee damage
  • +5% Chance of vital drain
Yellow 1
Searing Hair.jpg
Searing Hair
  • After taking melee damage: 40% Chance to fear and burn close by enemies for 2 sec
  • Immunity: Fire
Grey 1
Perplexing Yarn.jpg
Perplexing Yarn
  • When stamina falls to 0: 100% Chance to cast Doublestrike
  • +10% Faster spell recharge
Red 3
Grinning Heart.jpg
Grinning Heart
  • On kill: Gain 2 extra souls
  • +30 Max health
  • Immunity: Fire
Red
Wound Journal.jpg
Wound Journal
  • After taking damage: +2 Melee damage
  • Maximum of 25 stacks
Brown 1
Battlemage's Boots.jpg
Battlemage's Boots
  • On spell cast: +20% Chance of vital drain to next melee combo
  • 10% Faster spell recharge
Grey 2
Spikeshroom.jpg
Spikeshroom
  • +10% Chance of vital drain
  • -1 Max stamina
Orange 1
Ghostly Knife.jpg
Ghostly Knife
  • On kill: Gain 2 extra souls
  • +10 Melee damage
Purple 1
Skin Hands.jpg
Skin Hands
  • On melee hit: Heal 2 HP
  • +5% Chance of vital drain
Pink 1
Power Pills.jpg
Power Pills
  • +10 Melee damage
  • +5% Chance of vital drain
White
Astral Chronoskipper.jpg
Astral Chronoskipper
  • +10% Chance to dodge attacks
  • On spell cast: 5% Increased chance to dodge attacks until next melee defense (Stackable)
Gold 2
The Kleprogruf.jpg
The Kleprogruf
  • 100% Increased chance of finding keys
  • +50% Gold collected
  • +20 Melee damage
Brown 3
Chipped Fortune Cookie.jpg
Chipped Fortune Cookie
  • +15% Gold collected
  • +20% Health regeneration
White 1
Mysterious Relic.jpg
Mysterious Relic
  • Increases spell damage by 30%
  • +20% Health regeneration
Yellow
Death Mask.jpg
Death Mask
  • +5% Chance of vital drain
  • Immunity: Toxic
White 1
Grim Charm.jpg
Grim Charm
  • +30% Chance of vital drain
  • -20% All damage taken
  • After melee combo: 15% Chance to gain +2 hits to next melee
  • Drains 10 health every 5 seconds
  • Each melee hit drains 1 health *Note this item can ruin a run due to the constant HP drain on character
Brown 3
Frozen Dwarven Juice.jpg
Frozen Dwarven Juice
  • +5% Chance of vital drain
  • 50% Chance to get frost spells from any spellvendor
Blue 1
Ring of Souls.jpg
Ring of Souls
  • Regenerate 5 HP every 5 seconds
  • On kill: Gain 2 extra souls
  • After getting hit: Gain a buff that heals 1 stamina after 60 sec
  • Time resets if you get hit again
Blue 2
Ritual Dagger.jpg
Ritual Dagger
  • Increases spell damage by 20%
Grey 1
Grim Wires.jpg
Grim Wires
  • +10% Chance on vital drain
  • 10% Faster melee recharge
  • -10 Melee damage
Grey
Witch Detector.jpg
Witch Detector
  • +5% Chance of vital drain
  • 50% Chance to get water spells from any spell vendor
Yellow 1
Ember Catcher.jpg
Ember Catcher
  • Increases spell damage by 10%
  • 30% Increased chance of finding candles
  • Immunity: Fire
Orange 1
Suspicious Plushie.jpg
Suspicious Plushie
  • Increases spell damage by 20%
  • On kill: 15% Chance to cause Potato Explosion
Purple 2
Boxing Club.jpg
Boxing Club
  • 10% Faster melee recharge
  • Melee attacks slow enemy by 40% for 4 sec
Red
Fabricated Bounty.jpg
Fabricated Bounty
  • +10 Melee damage
  • On kill: Regenerate 30 HP every 5 seconds for 7 sec
Brown 1
Delirious Masquerade.jpg
Delirious Masquerade
  • When stamina is zero give aura to allies: +25% Faster melee recharge
White 1
Leader's Emblem.jpg
Leader's Emblem
  • Gives aura to allies: +10 Melee damage and -10% All damage taken
Gold 1
Knight's Sabatons.jpg
Knight's Sabatons
  • On spell cast: +20% Chance of vital drain to next melee combo
  • 5% Increased critical hit chance
Grey 2
Royal Armor.jpg
Royal Armor
  • +100 Max Health
  • +25% Max Health
  • After taking melee damage: -1 hits for 7 sec
Red 1
Perfect Leak.jpg
Perfect Leek
  • 20% Faster spell recharge
  • +20% Health regeneration
Green 1
Bramble Loop.jpg
Bramble Loop
  • +10 Melee damage
  • On melee hit: 35% Chance to inflict 8 sec bruising to target
Brown 1
War Horn.jpg
War Horn
  • On spell cast: Slow all enemies by 40% for 4 sec
Brown 1
Aeon Vessel.jpg
Aeon Vessel
  • Aura: Nearby enemies take 33% more spell damage
  • +1 Max stamina
White 2
Abyss Charm.jpg
Abyss Charm
  • 5% Chance on melee hit: Cast Eyes of the Abyss
  • On kill: +35% Chance of vital drain to next melee
  • 30% Faster spell recharge
Purple 3
Thunder Vial.jpg
Thunder Vial
  • +5% Chance of vital drain
  • 50% Chance after melee combo: 20 Lightning damage to target
Orange 1
Royal Shield.jpg
Royal Shield
  • +25% Max health
  • +2 Max stamina
  • After taking melee damage: 50% Slower melee recharge for 7 sec
Red 2
Hovering Razors.jpg
Hovering Razors
  • 5% Chance of vital drain
  • After melee combo: Gain 1 charge
  • On spell cast release all charges to random enemies
  • Each charge deals 10 physical damage and has 25% chance to cause 2 sec bruising
  • Max charges: 6
Grey 3
Nutcrusher.jpg
Nutcrusher
  • On kill: Gain 4 extra souls
  • +5% Chance of vital drain
Grey 1
Fate Forgers.jpg
Fate Forgers
  • For each element: +7% Chance on melee hit: 70 elemental damage to the target
  • +7% Chance on melee hit: Regenerate 7 HP
Yellow
The Griberdwurh.jpg
The Griberdwurh
  • On spell cast: 30% Chance to gain:
  • +2 Hits, +15% Chance of vital drain, and -20 melee damage to next melee combo
Grey 3
Leader's Wig.jpg
Leader's Wig
  • Gives aura to allies: Regenerate 5 HP every 5 seconds and -10% All damage taken
Orange 1
Spirit Journal.jpg
Spirit Journal
  • After taking damage: Increases spell damage by 5%
  • Maximum of 10 stacks
Red 1
Floating Ice.jpg
Floating Ice
  • After critical hit: Gain 1 charge
  • On kill cast release all charges
  • Each charge deals 20 frost area damage and slows targets by 40% for 8 sec
  • Max charges: 8
  • 5% Increased critical hit chance
Blue
Aeon Nucleus.jpg
Aeon Nucleus
  • On vital drain hit: Next melee hit does 50% more damage
Grey 2
Demon Eye.jpg
Demon Eye
  • Each enemy on the same lane increases spell damage by 5%
Red 1
Rubber Duck.jpg
Rubber Duck
  • Regenerate 2 HP every 5 seconds
  • Immunity: Water
Yellow 1
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Spectral Essence
  • +5 Max stamina
  • Freezing effects last 2x longer
  • Removes health regeneration
Blue 2
Enlarged Blimpchild.jpg
Enlarged Blimpchild
  • +5% Chance of vital drain
  • 50% Chance to get wind spells from any spell vendor
Pink 1
Hexed Potato.jpg
Hexed Potato
  • If your melee hit deals less than 30 damage: Gain +200 melee damage to next melee
  • +1 Max stamina
Purple 2
Golden Pauldron.jpg
Golden Pauldron
  • After melee combo: Gain 1 charge
  • On spell cast release all charges to random enemies
  • Each charge deals 10 lightning damage
  • Max charges: 6
  • 10% Faster spell recharge
Gold 1
Ancient Ritual Dagger.jpg
Ancient Ritual Dagger
  • Increases spell damage by 20%
  • 5% Chance on critical hit: Restore 1 stamina
Grey 2
Sepulchral Constriction.jpg
Sepulchral Constriction
  • If your melee hit deals less than 100 damage: Gain +20% chance of vital drain to next melee
  • 30% chance on melee hit to deal 20 area toxic damage
  • +50 Health
Purple 3
Strong Shoulder Arms.jpg
Strong Shoulder Arms
  • 20% Increased critical hit chance
  • -25 Melee damage
Pink 1
Survival Guide.jpg
Survival Guide
  • 25% increased chance of finding candles
  • 25% increased chance of finding keys
Green 1
Berserker's Cape.jpg
Berserker's Cape
  • +100 Max health
  • Stacking: 1% Increased melee damage after each melee hit
  • Max 20 stacks
  • Stacks are removed after battle or after taking damage
Brown 2
Mechanical Heart.jpg
Mechanical Heart
  • On kill: Gain 2 extra souls
  • Regenerate 4 HP every 5 seconds
  • Immunity: Toxic
Grey 1
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Twisted Vegetables
  • +150 Max health
  • 25% Decreased health regeneration
Orange 1
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Skin Bag
  • +1 Melee damage after 5 kills up to 20 damage (Max after 100 kills)
Pink
Mask of the Legend.jpg
Mask of the Legend
  • +20% melee damage
  • +1 Max stamina
  • Once every 10 sec: Reduces 3 sec from random spell cooldown or add +1 hits to next melee combo
Gold 3
Eldritch Orbs.jpg
Eldritch Orbs
  • On spell cast:
  • Cast two projectiles that deal 20 toxic damage to random target
  • Increases spell damage by 10%
Green 1
Poisoned Urumi.jpg
Poisoned Urumi
  • +5% Chance of vital drain
  • On melee hit: 50% Chance to poison melee target for 3 sec
  • On melee hit: 25% Chance to become poisoned for 3 sec
Green 1
Pet Devils.jpg
Pet Devils
  • After melee combo: Gain 1 charge
  • On spell cast release all charges to random enemies
  • Each charge poisons target for 4 sec
  • Max charges: 8
  • +5% Chance of vital drain
Red 2
Perfect Fortune Cookie.jpg
Perfect Fortune Cookie
  • +50% Gold collected
  • +50% Health regeneration
Yellow 3
Raid Plate.jpg
Raid Plate
  • +10% Max health
  • When you take melee damage: Regenerate 10 HP every 5 sec for 10 sec
  • Each enemy on the same lane increases health regeneration by 7%
Grey 2
Tesla Gauntlets.jpg
Tesla Gauntlets
  • After melee combo: Gain 1 charge
  • On spell cast release all charges to random enemies
  • Each charge deals 15 lightning damage
  • Max charges: 8
Grey 1
Essence of Titan.jpg
Essence of Titan
  • +3 max stamina
  • -30% All damage taken
  • 20% Slower melee recharge
Blue 3
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